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My best run was 3 papers 😄 That long dead-end hallway is brutal, you can’t really escape it. The whole thing feels a bit like a turbo escape game to me.

I got completely lost, by the way. Some kind of navigation landmarks would help a lot, terrain objects like a stop sign, an armchair, a chair, things like that.

The whole thing could feel more spacious. Right now it’s mostly just two-direction corridors.

(+1)

Thank you so much for the feedback this was just a quick game i made and needed ideas. And yes i was also thinking about making it look more spacious like the actual backrooms. Feel free to give me any more suggestions.